Miscellaneous 2D and 3D Work
Studer A810 Reel to Reel Tape Recorder
War Machine
Realtime Dalek
Realtime Mousetrap Simulation
Erwin Coumans introduced me to Blender, when he started to replace the old
realtime system (Sumo) with the new and improved Bullet (which won an Oscar).
I wanted a project to illustrate the features. This realtime Mousetrap simulation is the result.
As Erwin coded new features I would implement them in my scene.
New Unity Version (tested on Unity 5.52f1 Win 10) (2.3 meg)
You can download the original Blender version from here
mouseTrap_101_test.blend (1 meg)
Requires Blender 2.45. Get it here http://www.blender.org/
Left and right cursors to rotate the scene and press play to start the simulation.
Wireframe Examples
From PlayStation Two to PlayStation Three to 'Set Controls to the Centre of the Sun'
Test model from PlayStation 2 Getaway Online which became Hub which morphed into PlayStation Home. Polygons were originally a control cage for Maya's subdivision surfaces. Game engine automatically tessellated the car into polygons at run time. A tiny 128 by 128 pixel texture was smeared over the whole car.
PlayStation 3 taxi from infamous Piccadilly Circus demo.
Maya hierarchical subdivision surface Etype.
Realtime Land Rover
Mudbox Seahorse
Walter the Wobot
Classic Coke Bottle
Real time Sten Gun MKII (lots and lots of circles and cylinders)
POD A portable MP3 player designed in 1991 (this drawing dates from 1992) and it's even called the Pod!
Wardrobe with a little 2000 AD thrown in.
Lyapunov fractal generator written on an SGI workstation.
Sketch Practice
Stereo Compositing Showreel. You can view it on Vimeo.
Match Move Test A
Match Move Test B
Mr Blue Sky - Before Nuke there was Shake….