Consoles

Realtime art for Playstation and Nintendo consoles when I was working for Sony and Software Creations.

Piccadilly Circus Demo. Responsible for the black taxi cabs and props.

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Black Monday Vehicles (Unreleased)

PlayStation Home Previs

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PlayStation 2 - Getaway and Getaway:Black Monday

Apparently we sold around nine million copies of the Getaway 1 and 2. On the first game I built characters using Maya and Eyetronics for 3D scanning. The first iteration of the Eyetronics hardware was cooled down with cans of cold drinks otherwise it would overheat! For Getaway two I built interiors.

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Nintendo 64

The snapshots here are grabbed from an SGI workstation. However they were built to run on the console.

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Johnny Forbidden designed by Steve Hanson. Built in Softimage.

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Space tanker built with Multigen's Gamegen. The N64 only had 4 kilobytes of texture ram which meant a maximum 'full colour' texture size was only 32 by 64 pixels.

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